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Movement and positioning can mean the difference between victory and defeat in Baldur's Gate 3. Whether you need to set up the perfect sneak attack or get within range of your best spell, you'll often find that you need just a little bit more movement on your turn than you're allotted.

Related: The Best Feats In Baldur's Gate 3

If you're able to give a character Momentum, their movement troubles will be at an end. Here's everything you need to know about this incredibly useful status condition and how you can make the best use of it during your adventure.

What Does Momentum Do?

Tav uses the Springstep Boots to move more than 25 meters in one turn in Baldur's Gate 3

Characters typically gain Momentum from the effects of equipped magic items. Momentum lasts for one or more turns, but is removed entirely if the affected character becomes Restrained, Prone, or Incapacitated.

Momentum increases the character's base movement speed by 1.5 meters per turn, multiplied by the number of turns remaining on the Momentum effect. This means that Momentum becomes less effective as it wears off.

For example, the Springstep Boots grant three turns of Momentum when the wearer uses Dash. If a human, whose base movement per turn is 9 meters per turn, uses them, their movement will become 13.5 meters for the rest of the turn, then fall to 12 meters the following turn, then 10.5 meters on the third turn, before the effect finally wears off.

Using Dash effectively doubles a character's movement, including the bonus from Momentum. The human in the example above can Dash a total of 27 meters the turn they activate the Springstep Boots - triple their normal move!

Related: Baldur's Gate 3: Character Creation Guide

Which Equipment Grants Momentum?

Tav, a human Sorcerer, wears the Springstep Boots in Baldur's Gate 3

Be on the lookout for the following gear if you want to create a team of fast-moving speed demons! Note that the Chain Of Liberation doesn't grant Momentum, but allows you to unlock a powerful movement option if you have Momentum from another source.

Item

Equipment Slot

Rarity

Effect

Boots Of Striding

Feet

Uncommon

  • Medium Armor.
  • The wearer gains one turn of Momentum whenever they cast a spell that requires Concentration.
  • The wearer cannot be Pushed or become Prone while Concentrating.
  • The wearer gets +1 to Athletics Checks.

Chain Of Liberation

Chest

Uncommon

  • Medium Armor (AC 13).
  • Once per turn, the wearer can reduce their current Momentum by one turn to use the Sprint action.
    • Sprint lets the character move an extra 6 meters in a straight line without provokin opportunity attacks.

Haste Helm

Head

Rare

  • Light Armor.
  • When the wearer enters combat by rolling Initiative, they automatically gain three turns of Momentum.

Springstep Boots

Feet

Rare

  • Whenever the wearer uses Dash or another action that grants extra movement, they gain three turns of Momentum.
  • Does not activate outside of combat.

Spurred Band

Ring

Uncommon

  • If the wearer is in combat and has less than half of their hit points remaining, they gain one turn of Momentum at the start of each of their turns.

Speedy Reply

Melee Weapon

Uncommon

  • One-handed Scimitar (1d6 damage, Light, Finesse).
  • The wielder gains two turns of Momentum whenever they hit an enemy with Speedy Reply.

Next: The Best Cantrips In Baldur's Gate 3