Baldur's Gate 3 is exceeding even developer Larian Studios' expectations at the moment, bringing in a record breaking number of players on Steam, with both PlayStation and Xbox ports still to come. It's mostly down to the game barely putting a foot wrong on the gameplay side, though there is one small controversy that has threatened to derail the game's success somewhat, as it was recently discovered that the localization team for the game's Brazilian Portugese translation has been left out of the final credits.

This matter was brought up by MittoVac on Twitter, who has described localization company Altagram Group's dismissal of its worker as "unethical" and "downright evil" after having worked on the title for three years. Someone from the game's Spanish localization team also backed up this figure in the tweet's replies, claiming it took their team over 4 years to translate over 2.5 million words, with everyone but those working for Altagram Group officially credited.

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Thankfully, this decision doesn't appear to have come from Larian Studios itself, as a spokesperson for the company has already reached out to Eurogamer to explain that "immediate" steps are already being taken and that Larian has demanded a full list of staff tfor them to add in a future patch.

"This was all Altagram group," said the spokesperson. "We reached out, and compelled them to fix this. As soon as we were made aware, we took steps with Altagram to remedy this immediately." They also explain that the missing people will be added with the release of Hotfix 3, later calrifying that the fix should arrive before the release of the game's first patch.

While seemingly none of this was Larian's fault, it does continue a rather depressing trend of late. Many high-profile studios have been choosing to leave their localization teams out of their games' credits, most notably Atlus when it left out translators that worked on the recent console ports of Persona 3 Portable and Persona 4 Golden. The Callisto Protocol developer Striking Distance was also guilty of leaving key developers out of the credits, which reportedly happening due to an internal falling out.

In a time where localization companies and development studios are more than happy to have a company name unfairly represent sometimes hundreds of workers, Larian should be praised for how quickly it's managed to sort out this issue and for the efforts its going to to make sure everyone that worked on Baldur's Gate 3 is given the credit they deserve.

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